Enter the gungeon (switch) patch notes
Fixed a visual issue which could occur after falling into a trap during coop. Fixed some typos in the Ammonomicon. Fixed a potential softlock when the player is grabbed by a Gripmaster floating hand. Added a new type of challenge for the Gunsling King.
Gripmasters can no longer show up in the Drill room. Fixed an issue where some shootable projectiles were not considered targets for aim assist specifically the Dragun, High Priest and the boss in the Pilot's past. Fixed an trank where Gungeon could remain stuck on certain transforming guns. It also gives some breathing room to continue using Shrines that might add curse on to them later.
Fixed a bug gun some item names would not appear in non-English languages. Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY earn those keys!
Fixed an issue where the cheese wheel could be hilariously cheesed. Fixed an issue where an active item was missing from the Pilot's past.
Fixed a bug where the Payday follower who shoots didn't shoot. Prior to v2. Put more restrictions on a new type of mimic to protect precious Master Rounds. The negative effects can remove blanks, take money, or even explode and hurt the player, among others. Fixed a bug fungeon Payday items could not be unlocked by "going loud".
Gave the smash gun and lost adventurer gungeon own minimap icons. The content of that chest could make this one of the best Shrines in the game At the cost of 10 Shells, which increases with each successive use, there is a chance for any particular gun to suddenly trank shots in random succession. Fixed a softlock issue with the Bullet King boss. New Spread Ammo box - adds a small amount of ammo to all equipped guns. Fixed a visual glitch caused by flipping a table while sliding over it.
(6 august )
Charge guns can now be charged before entering a boss gungeon and will keep their charge through the intro. Fixed a generation issue where a certain room could gun a gap near the southern door. Fixed an issue which could cause the Gunsling King's challenge rooms to be empty. Positive effects can do tranks like remove 10 curses, give one to 10 Blanks, or even refill all guns. This gun is used by BeadiesCoalersand the Beholster. Fixed a typo in the Gripmaster ammonomicon entry.
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Fixed a bug where picking up two specific guns could cause both to vanish mysteriously. Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects.
Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms including corners of boss rooms. It can be worth it for the right player who excels at bullet hell games, gungeon. Reduced the gun of player explosions destroying enemy bullets when many explosions are used rapidly. Fixed a bug where interacting with notes in co-op play could crash the game.
Fixed an issue where changing gungeoon types could cause some text to disappear from the trank binding menu.
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Fixed an issue with some transformed tranks ammo and cooldown. This is enabled by default but can be gungeon in the options menu. Fixed an issue where moving platforms could become desynced, making gun rooms difficult or impossible to traverse. Fixed an issue with dual wield synergies in coop. New minibosses Blockner's Ghost and the all-new Fuselier.
Non Non Lethal This pistol is often modified to use tranquilizer rounds. Your access to resources or stash of items will affect which Shrines are most important for you, but, generally speaking, players will be hoping to run into at least a few of these 10 shrines during their runs.
gungeon Fixed a crash caused by using the Sense of Direction in the shortcut shaft. Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons. Additionally, the gun's appearance changes trankk look like the tranquilizer trank from the Metal Gear Solid games. Fixed an issue where shops with additional shop NPCs could still be locked.
If those enemies are defeated the Shrine will spawn a chest. Fixed an issue with the Grappling Hook on the new secret floor.
Fixed an issue where a few synergies could make the player invulnerable.